/* 
 * File:   Terrain.h
 * Author: pson
 *
 * Created on May 31, 2011, 10:26 AM
 */

#ifndef NRPSTG_TERRAIN_H
#define	NRPSTG_TERRAIN_H

#include <string>
#include <GL/gl.h>

using namespace std;


class Terrain {
private:
    //0 for fully viscous (water) or 255 for fully solid (rock)
    GLushort _solidity;
    
    //
    GLushort _durability;
    
    string _name;
    
public:
    Terrain();
    virtual ~Terrain();

};

#endif	/* NRPSTG_TERRAIN_H */

